Contenus scientifiques
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Escape Game - Dictionnaire des Sciences du Jeu
01/09/2024 -
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Joueurs et Joueuses - Dictionnaire des Sciences du Jeu
01/09/2024 -
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Jeux de Société - Dictionnaire des Sciences du Jeu
01/09/2024 -
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Analogue Game-Based Learning to Address Underemployment of People with Intellectual Disability: Resources and Best Practices
01/09/2024 -
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A Critical Hit: Dungeons and Dragons as a Buff for Autistic People
21/08/2024 -
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Game Accessibility for Visually Impaired People: A Review
20/07/2024 -
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Game Changer: Exploring the Role of Board Games in the Lives of Autistic People
05/07/2024 -
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Benefits of Playing at School: Filler Board Games Improve Visuospatial Memory and Mathematical Skills
26/06/2024 -
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“We’ve All Come Together” A Board-Gaming Approach for Working with Autistic People
01/05/2024 -
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Analog Games as Naturalistic Cognitive Paradigms: The Case of Ghost Blitz and Task Switching
24/04/2024 -
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A Taste of Boardgamers. Tensions in Norms Surrounding Play.
23/04/2024 -
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Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of “Quantik”
23/03/2024 -
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(Re)Making Society: Board Games in the Socio-Cultural Sector
01/01/2024 -
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Imagining the Future: Game Hacking and Youth Climate Action
01/01/2024 -
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Do You Play in Class? Board Games to Promote Cognitive and Educational Development in Primary School
01/01/2024 -
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Board Game-Based Intervention to Improve Executive Functions and Academic Skills in Rural Schools: A Randomized Controlled Trial
01/12/2023 -
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Design in Partnership and Projects with High Social Impact An Experience with Games as Catalysts for a University Extension Project
06/11/2023 -
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Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced Play
04/10/2023 -
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Ce Que Nous Savons sur (les) Sciences du Jeu : Analyse Bibliométrique et Lexicométrique des Articles de la Revue (2013-2022)
01/09/2023 -
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Evalução dos Jogos na Educação
01/09/2023 -
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Saving the Planet One Game at A Time
01/09/2023 -
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Current Accessibility Challenges and Perspectives for People with Visual Impairments in Tabletop Games
01/09/2023 -
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Material Game Studies: A Philosophy of Analogue Play
01/09/2023 -
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Component Parts - Board Games as Architecture and Performance
01/09/2023 -
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‘Nature’ Games in a Time of Climate Crisis
01/09/2023 -
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Cognitive Teleintervention with Board Games During the Pandemic Lockdown in School-Age Children
01/09/2023 -
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Just Play Cognitive Modern Board and Card Games, It’s Going to Be Good for Your Executive Functions: A Randomized Controlled Trial
31/08/2023 -
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Your Move: An Open Access Dataset of Over 1500 Board Gamer’s Demographics, Preferences and Motivations
26/07/2023 -
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Understanding Computational Thinking in the Gameplay of the African Songo Board Game
23/06/2023 -
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Titiller la Fiction Historique d’un Jeu
15/06/2023 -
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Is Microethnography an Ethnographic Case Study? and/or a Mini-Ethnographic Case Study? An Analysis of the Literature
24/04/2023 -
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The Hidden Rules of Hanabi: How Humans Outperform AI Agents
19/04/2023 -
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The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play
06/04/2023 -
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Video Games and Board Games: Effects of Playing Practice on Cognition
27/03/2023 -
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Etudier le Recours au Jeu de Société dans le Cadre d’Activités d’Education Non Formelle en Fédération Wallonie-Bruxelles : Approche Méthodologique Qualitative
02/01/2023 -
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The Cognitive Processes Behind Commercialized Board Games for Intervening in Mental Health and Education: A Committee of Experts
03/11/2022 -
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Positionality: The Interplay of Space, Context and Identity
11/08/2022 -
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Jouer dans les Soirées Jeux : Modalités d'Engagement chez les Joueurs.euses Passionnés.ées Autour d'Une Partie de Jeu
08/03/2022 -
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Impact on Executive Dysfunctions of Gamification and Nongamification in Playing Board Games in Children at Risk of Social Exclusion
01/02/2022 -
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In-Person and Remote Workshops for People With Neurocognitive Disorders: Recommendations From a Delphi Panel
21/01/2022 -
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Age Ratings for Tabletop Games′ Usage in Brazil Analysis and Suggestion of New Criteria
13/01/2022 -
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Entertainment Video Games for Academic Learning: A Systematic Review
12/01/2022 -
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Observing Multiplayer Boardgame Play at a Distance
15/10/2021 -
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More Than a Gimmick – Digital Tools for Boardgame Play
06/10/2021 -
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Que Sait-On des Jeux de Société « Modernes » ?
01/09/2021 -
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« Qui Veut Jouer au Monopoly ? » Cultures et Pratiques du Jeu de Société en France
01/09/2021 -
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« Bon, Qui Connaît la Règle ? » Aspects Communautaire et Situé de la Transmission Orale des Règles de Jeu chez les Joueurs Passionnés
01/09/2021 -
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Gamification in Autism
Revue de littérature sur le sujet de la gamification dans l’autisme.01/09/2021 -
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The Intersection of Cultural Context and Research Encounter: Focus on Interviewing in Qualitative Research
18/08/2021 -
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The Use of Analog and Digital Games for Autism Interventions
09/08/2021 -
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Dark Forests and Doomed Adventurers: an Ecocritical Reading of Horror Roleplaying Games
Forêts sombres et aventuriers condamnés : une lecture écocritique des jeux de rôle d’horreur.27/07/2021 -
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Ten Simple Rules for Designing Analogue Science Games
10/06/2021 -
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Unpacking “Boardgames With Apps”: The Hybrid Digital Boardgame Model
12/05/2021 -
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The Informational Ergonomics of Tabletop Games' Rulebooks An Analysis on Informational Hierarchy and Organization
01/02/2021 -
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Cognitive Training with Modern Board and Card Games in Healthy Older Adults: Two Randomized Controlled Trials
04/12/2020 -
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Conception et Edition de Jeux de Société : Etude du Secteur (de Niche) et Trajectoires Professionnelles
01/09/2020 -
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Board Games and Learning: Why Care in the Digital Age?
01/09/2020 -
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Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research
16/04/2020 -
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Escaping with the Family Cooperation and Collaboration in a Single-Use Boardgame
26/09/2019 -
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Token Gestures: Towards a Theory of Immersion in Analog Games
16/09/2019 -
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Manuais de Jogos Enquanto Objetos Educativos
01/09/2019 -
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Guidelines for Didactic Characteristics of Tabletop Games' Manuals and Video Tutorials
01/09/2019 -
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Didactic Guidelines for Tabletop Game Manuals and Video Tutorials
01/09/2019 -
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Developing Science Tabletop Games: ‘Catan’® and Global Warming
01/09/2019 -
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A Pilot Study of the Efficacy of a Cognitive Training Based on Board Games in Children with Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial
02/08/2019 -
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Exploring the African Songo Game and How Gameplay Enhances Multiple Literacies Among Adult Players in Cameroon and The United States
01/05/2019 -
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Construire le Cadre du Jeu : Pratiques d’Engagement lors de Parties de Jeux d’Edition
01/09/2018 -
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Games in the Curriculum
01/09/2018 -
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Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play
19/04/2018 -
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Unhappy Families: Using Tabletop Games as a Technology to Understand Play in Education
02/02/2018 -
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What Can We Learn from Eye Tracking Boardgame Play?
15/10/2017 -
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Finding Time for Tabletop: Board Game Play and Parenting
08/07/2016 -
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A Review of Five African Board games: Is There Any Educational Potential?
03/06/2016 -
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“I Love All the Bits“: The Materiality of Boardgames
07/05/2016 -
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Digitising Boardgames: Issues and Tensions
01/01/2015
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