Since 2015, February 11 has been recognized as the International Day of Women and Girls in Science. Celebrated by UNESCO since the adoption of Resolution 70/212 by the United Nations General Assembly, this day aims to promote full and equitable access to and participation in science for women and girls. On this important day, Game in Lab wishes to highlight its female researchers.
Analog Game Studies and Game in Lab are proud to announce Generation Analog 2024, to be held on 24 and 25 July 2024. The online event is free and open to the public upon registration. All presentations will be recorded and made available after the event. Check out the presentations from previous years on AGS’s YouTube channel.
The theme of this year’s conference will be “HOME”, exploring games and home, play and home, playing at home, being stuck at home, playing with others, and playing alone at home. It will examine playing at home, play(ful) rooms, game rooms, gaming tables, home squares, home bases, home teams, home brews, house rules, and play as (sometimes) “safe as houses.” Finally, it will imagine alternative domesticities, materialities and economies, found families and gaming groups, and even queer(er) and more radical places, spaces, and possibilities of play.
Home is not only about shelter and stability but also a sense of personal, cultural and political connection and recognition, from our communities and a larger public…[and] the many ends that home may serve—the normative and the queer, constraint and liberation, isolation and community… Making a queerer home means recognizing the material, psychological, and cultural meanings embedded in the everyday practice of homemaking––neither to deny nor reify its power and primacy, but to question and expand its limits.
Here are some of the ideas that are expected to be discussed at this conference. Board games, role-playing games and even children’s games are all extraordinary spaces for exploring these questions, as they require a conversation about who is playing, how they are playing, why they are playing and what they are playing.
Researchers, teachers, artists, postgraduate students and curious intellectuals are invited to submit proposals for Generation Analog 2024. Designers, educators and researchers at all stages of their careers are also encouraged to apply.
Léa Martinez is the first female PhD candidate supported by Game in Lab under a CIFRE contract. For three years, she studied the effects of modern board games on cognitive functions. After defending brilliantly her thesis in cognitive psychology titled “Effects of board game practice on cognitive functioning: From teenagers to adults” at the University of Poitiers, she presented her results to a wider audience at a meet-up held by Game in Lab on January 10. We look back on this informative and welcoming event.
In 2019, Professor Philippe Robert's project to assess the impact of board games on the relationship between patients suffering from Alzheimer's disease or related conditions and their caregivers or family members was selected in the first call for projects launched by Game in Lab. This project highlighted interesting results for both institutions and families, leading to the development of the Access+ range, a collection of board games designed to be accessible and adapted for individuals with cognitive impairments.
Founding Members
Asmodee was founded in 1995 and is a member of the Embracer group. It has become a world leader in the production and distribution of board games. Its aim is to offer a game for all players of all ages, from the most casual to the most engaged. Asmodee is convinced that board games are much more than just entertainment. Therefore, it focuses on studying and promoting the value of games for society.
Created in 2013 to meet the challenges of digital technologies and companies’ needs to accelerate their transformation, Innovation Factory is a not-for-profit association composed of partner companies and students. At its heart: digital natives of the Web School Factory, a five-year post-baccalaureate school that trains future digital managers. Innovation Factory’s mission is to create innovative interaction and training modules to foster collaboration, training and innovation.