International call for projects

Game in Lab’s international call for projects is open to researchers from all over the world and aims to support the production of scientific knowledge about board games. Game in Lab has already supported more than 20 researchers through previous international calls for projects. 

 The 2024 call for projects is closed!

The 2024 call for projects is closed!

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Presentation of the international call for projects

The international call for projects welcomes disciplinary and interdisciplinary proposals in fundamental or applied research from any scientific research institution. Research projects lasting up to 24 months are eligible. This year, special attention will be given to projects investigating the following areas of focus: “Sustainability and Justice”, “Fifty years of Dungeons and Dragons”, “Healthy People and/or a Healthy Planet” and “Cultural Heritage”. 

Financial Support

This year’s endowment is €45,000. Each project will be eligible for a maximum grant of €20,000. 

Expected projects outcomes

Selected teams contribute to Game in Lab’s mission of disseminating and popularizing scientific knowledge about board games by publishing scientific or popular articles and participating in scientific events. 

Eligibility criteria

  • Applications from public research institutions will receive special attention. They can be associated with other private or public institutions. 
  • Eligible expenses include operating costs (purchase of small equipment, travel expenses, etc.) and the remuneration of PhD students, post-doctoral researchers, temporary research engineers and interns. 
  • Co-financing is encouraged. 

Submit an application

Applications must be submitted online and include all required documents as specified in the detailed call for projects. You can edit a submitted application until the deadline using the link provided in the confirmation email after submission. 

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Learn about the research projects supported by Game in Lab

    • Project
    • Underway


    The emergence of “modern” board games in France (1950-2000): An analysis of the editorial offering

    In 2023, Game in Lab selected Prof. Vincent Berry’s research project to document the editorial offering of board games in France from 1950 to 2000. The aim is to study the evolution of the production and publication logic of so-called “modern” board games by analyzing thousands of games on the French market over five decades, in order to help promote board games as a cultural object.
    • Project
    • Underway


    Playing in the Amazon: a strategy to develop scientific literacy with youth

    In 2023, Game in Lab selected Clever Gustavo de Carvalho Pinto’s project to assess the potential of modern board games and game design activities to develop the scientific culture and critical thinking of high school students in Amazonia. This project aims to develop popular and mediated access to scientific education in a population that may be deprived of it, while identifying possible connections between a scientific culture and a game culture.
    • Project
    • Underway


    Improving older adults' cognitive abilities, motivation, and well-being via learning new board games

    In 2023, Game in Lab selected Dr Rachel Wu’s project to determine whether playing familiar board games and learning new ones improves cognitive abilities, motivation and well-being in elderly adults. Her research specifically addresses a population from working classes, an innovative and important focus in the study of cognitive aging.