While a great deal of scientific data is currently available on video games, very little is available on board games despite growing interest in this type of game in all disciplines. This is why Game in Lab launches calls for projects every year to support the production of multidisciplinary scientific knowledge on board games.
International call for projects
Game in Lab provides financial support to scientific research projects every year.
In 2023, Game in Lab selected Prof. Vincent Berry’s research project to document the editorial offering of board games in France from 1950 to 2000. The aim is to study the evolution of the production and publication logic of so-called “modern” board games by analyzing thousands of games on the French market over five decades, in order to help promote board games as a cultural object.
In 2023, Game in Lab selected Clever Gustavo de Carvalho Pinto’s project to assess the potential of modern board games and game design activities to develop the scientific culture and critical thinking of high school students in Amazonia. This project aims to develop popular and mediated access to scientific education in a population that may be deprived of it, while identifying possible connections between a scientific culture and a game culture.
In 2023, Game in Lab selected Dr Rachel Wu’s project to determine whether playing familiar board games and learning new ones improves cognitive abilities, motivation and well-being in elderly adults. Her research specifically addresses a population from working classes, an innovative and important focus in the study of cognitive aging.
Scientific Committee
The Scientific Committee is responsible for the scientific and ethical direction of the Game in Lab program. It also supervises scientific actions conducted under the program, and selects projects under the annual calls for projects.
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