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CHLOE GERMAINE - CHAIRWOMAN
Dr. Chloé Germaine is co-director of the Manchester Game Centre at Manchester Metropolitan University where she conducts research on analog games (including board games and roleplaying games) and their role in supporting transformative social change. She has scientific expertise in literary and cultural studies, game studies, youth studies, environmental humanities, and creative research methods. She is co-editor of Material Game Studies: A Philosophy of Analogue Play (Bloomsbury) and the author of numerous articles and book chapters on board games, game books, and roleplaying games. She is also game designer and has published original roleplaying games with The Gauntlet, The Between, and Cthulhu Hack. See full details at https://orcid.org/0000-0001-5187-8815
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VINCENT BERRY
Lecturer, University Paris Sorbonne Nord (France)
Vincent Berry is a member of the “Childhood leisure, games and cultural objects” research team within the EXPERICE laboratory at the University Paris Sorbonne Nord. Part of a sociology of games and leisure, his work analyzes the evolution of practices and contemporary playful culture (toys, board games, video games, role-playing games, etc.). By paying particular attention to the notion of experience, he studies relationships between games, leisure and learning.
Nicolas Besombes
Doctor in Sports Sciences and Associate Member of the TEC Laboratory (body techniques and stakes) at the University of Paris
His research work focuses on competitive video gaming or “e-sports”. He is particularly interested in the part played by motor involvement when practicing and e-sports, the links between practice modalities and players’ aggressive behaviors, and the sociability of e-sports communities which he examines through a socio-technical analysis at the crossroads of the sociology of sport and game sciences.
Olivier Caïra
Sociologist at the Centre Pierre Naville (University of Paris Saclay) and Associate Researcher in the narratology team at the CRAL (EHESS)
His work focuses on fiction, with in-depth studies on audiovisual and simulation games. Among other titles, he published Hollywood face à la censure (CNRS Editions 2005), Jeux de rôle : les forges de la fiction (CNRS Editions 2007), and Définir la fiction (EHESS Editions 2011). His recent research focuses on the on-screen representation of extreme intelligence, anomalies in fiction and interactive scriptwriting.
He is also a board game and tabletop role-playing game author.
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SHELLY JONES
PhD and English Professor at Suny Delhi
Shelly Jones is an English Professor at Suny Delhi, where they teach classes in mythology, literature and writing. They serve as an editor of Analog Game Studies and on the jury for IndieCade. Their research examines analog, digital and role-playing games through the lenses of intersectional feminism and disability studies.
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PHILIPPE LÉPINARD
Lecturer in management sciences, Paris-Est Créteil University
After a career in the Army, Philippe Lépinard joined the University of Paris-Est Créteil (UPEC) in 2015. His research activities deal with ludopedagogy in higher education (management, project management and languages).
He is the founder of the fablab GamiXlab and the head of the scientific project EdUTeam. He also participates in several professional and scientific networks, including the MACCA Management thematic research group at AIMS.
Finally, he is the co-organizer of the International Game Evolution Symposium “Ludopédagogie – Esport – Management” since 2018.
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ANDREA LIGABUE
Art Director of Play – The Game Festival, Game Expert, Lecturer in Educational Science and member of the scientific committee of Game Science Research Center
Andréa “Liga” Ligabué is botj a game expert, member of the International Gamers Award and Goblin Mafnifico committee, and an educational expert with more than 3000 hours of activities in schools using board games and more than 15 years of experience in training teachers and educators in using games as educational tools. He owns more than 2500 board games.
Philippe Robert
Professor of Psychiatry at the University of Nice Sophia Antipolis, Director of the Cognition, Behavior & Technology team (CoBTeK-lab), co-Director of the CMRR (Resource and Research Memory Center) of the University Hospital of Nice, and President of the IA (Innovation Alzheimer – Affect – Autism) association
His areas of expertise include behavioral and psychological symptoms, assessment and treatment of apathy, and the use of new technologies for diagnosis and stimulation in neuropsychiatric pathologies.
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MELISSA ROGERSON
Lecturer in Human-Computer Interaction in the School of Computing and Information Systems at the University of Melbourne.
Her research examines the play of boardgames in both physical and digital forms, as well as the characteristics and motivations of hobbyist boardgame payers, designers and developpers. She is currently researching the application of digital tools in hybrid digital boardgames and the potential for hybrid distanced play, which connects people in different locations to play with physical components. Melissa has led two projects which have been funded through Game in Lab.
Lucia Romo
Professor of Clinical Psychology and Director of EA 4430 CLIPSYD (developmental psychoanalysis)
The main theme of her research is the study of the psychological factors involved in the development of addictions with and without substances (alcohol, tobacco, cannabis, pathological gambling, ACT, Internet, and video games) in adolescents and adults. She also conducts research on depressive and anxiety disorders, personality dimensions, as well as the evaluation of the effectiveness of psychotherapeutic treatments such as motivational interviewing and cognitive-behavioral therapies.
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lisa rougetet
Lecturer in History of Science at the University of Western Brittany, attached to the Center François Viète.
Her research focuses on the history of (mainly determined) games and their mathematical theories, from the first works of mathematical recreation published in the 17th century to the programming of computer games in the middle of the 20th century.
Lisa is also a trainer at the INSPÉ (National Higher Institute of Teaching and Education). In this context, she is interested in the use of games in the teaching of mathematics, from primary to high school.
Elifsu Sabuncu
Doctor in Biology
Elifsu Sabuncu is interested in philosophy and the history of science.
Ulrich Schädler
Dr. phil, Archaeologist, Director of the Swiss Game Museum (La Tour-de-Peilz)
Since 2019, he has held tenure in Cultural History of Antiquity and the Middle Ages at the University of Fribourg (CH). Since 2017, he has been collaborating with Véronique Dasen on the project “Locus Ludi” (ERC Advanced Grant) and conducting research on the history of games for more than 25 years.
He is a founding member of the Board Game Studies (BGS) group, which annually organizes the international symposium of the same name, and a member of the editorial board of the BGS Journal (De Gruyter, online).
Together with Rainer Buland, he is editor of the series of publications entitled “Ludographie”.
Elise Tissier
Director of the BPI France Lab
The Lab’s vocation is to stimulate the strategic thinking of SME and MSC managers. The Lab’s work lies between academic research and strategy consulting. Quantitative surveys, interviews and documentary research are also carried out in this framework, and managers, researchers and members of the ecosystem are involved in their research.
Thierry Wendling
Anthropology researcher
Thierry Wendling is a an anthropology researcher at the CNRS, the French National Center for Scientific Research. He is the co-director of LAHIC (IIAC, CNRS-EHESS). He also co-directs the journal Ethnographiques.org, of which he is one of the founders.
Vinciane Zabban
Lecturer at the University Sorbonne Paris Nord in the laboratory EXPERICE
Vinciane Zabban is interested in technical and social mediations of leisure activities and social forms of creative expression. Her current research focuses both on the designers, production, and practices of video games and on the effects of the Internet on their practice and the market.