Scientific contents
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Players - Game sciences dictionary
2024/09/01 -
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Board Games - Game sciences dictionary
2024/09/01 -
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Escape game - Game sciences dictionary
2024/09/01 -
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Analogue Game-Based Learning to Address Underemployment of People with Intellectual Disability: Resources and Best Practices
2024/09/01 -
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A Critical Hit: Dungeons and Dragons as a Buff for Autistic People
2024/08/21 -
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Game Accessibility for Visually Impaired People: A Review
2024/07/20 -
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Game Changer: Exploring the Role of Board Games in the Lives of Autistic People
2024/07/05 -
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Benefits of Playing at School: Filler Board Games Improve Visuospatial Memory and Mathematical Skills
2024/06/26 -
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“We’ve All Come Together” A Board-Gaming Approach for Working with Autistic People
2024/05/01 -
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Analog Games as Naturalistic Cognitive Paradigms: The Case of Ghost Blitz and Task Switching
2024/04/24 -
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A Taste of Boardgamers. Tensions in Norms Surrounding Play.
2024/04/23 -
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Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of “Quantik”
2024/03/23 -
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Imagining the Future: Game Hacking and Youth Climate Action
2024/01/01 -
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Do You Play in Class? Board Games to Promote Cognitive and Educational Development in Primary School
2024/01/01 -
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(Re)Making Society: Board Games in the Socio-Cultural Sector
2024/01/01 -
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Cognitive Training with Modern Board and Card Games in Healthy Older Adults: Two Randomized Controlled Trials
2023/12/04 -
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Board Game-Based Intervention to Improve Executive Functions and Academic Skills in Rural Schools: A Randomized Controlled Trial
2023/12/01 -
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Design in Partnership and Projects with High Social Impact An Experience with Games as Catalysts for a University Extension Project
2023/11/06 -
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Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced Play
2023/10/04 -
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Saving the Planet One Game at A Time
2023/09/01 -
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Material Game Studies: A Philosophy of Analogue Play
2023/09/01 -
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Evalução dos Jogos na Educação
2023/09/01 -
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Current Accessibility Challenges and Perspectives for People with Visual Impairments in Tabletop Games
2023/09/01 -
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Component Parts - Board Games as Architecture and Performance
2023/09/01 -
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Cognitive Teleintervention with Board Games During the Pandemic Lockdown in School-Age Children
2023/09/01 -
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What we know about Sciences du Jeu: bibliometric and lexicometric analysis of the journal articles (2013-2022)
2023/09/01 -
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‘Nature’ Games in a Time of Climate Crisis
2023/09/01 -
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Just Play Cognitive Modern Board and Card Games, It’s Going to Be Good for Your Executive Functions: A Randomized Controlled Trial
2023/08/31 -
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Your Move: An Open Access Dataset of Over 1500 Board Gamer’s Demographics, Preferences and Motivations
2023/07/26 -
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Understanding Computational Thinking in the Gameplay of the African Songo Board Game
2023/06/23 -
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Tickling the historical fiction of a game
2023/06/15 -
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Is Microethnography an Ethnographic Case Study? and/or a Mini-Ethnographic Case Study? An Analysis of the Literature
2023/04/24 -
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The Hidden Rules of Hanabi: How Humans Outperform AI Agents
2023/04/19 -
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The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play
2023/04/06 -
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Video Games and Board Games: Effects of Playing Practice on Cognition
2023/03/27 -
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Studying the use of board games in informal education activities in Wallonia-Brussels federation : qualitative methodological approach
2023/01/02 -
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The Cognitive Processes Behind Commercialized Board Games for Intervening in Mental Health and Education: A Committee of Experts
2022/11/03 -
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Positionality: The Interplay of Space, Context and Identity
2022/08/11 -
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Playing at game nights: Modes of engagement among passionate players during a game session
2022/03/08 -
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Impact on Executive Dysfunctions of Gamification and Nongamification in Playing Board Games in Children at Risk of Social Exclusion
2022/02/01 -
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In-Person and Remote Workshops for People With Neurocognitive Disorders: Recommendations From a Delphi Panel
2022/01/21 -
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Age Ratings for Tabletop Games′ Usage in Brazil Analysis and Suggestion of New Criteria
2022/01/13 -
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Entertainment Video Games for Academic Learning: A Systematic Review
2022/01/12 -
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Observing Multiplayer Boardgame Play at a Distance
2021/10/15 -
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More Than a Gimmick – Digital Tools for Boardgame Play
2021/10/06 -
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What do we know about “modern” board games ?
2021/09/01 -
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Gamification in Autism
Revue de littérature sur le sujet de la gamification dans l’autisme.2021/09/01 -
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“Who wants to play Monopoly ?” Cultures and practices of board games in France
2021/09/01 -
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“So, who knows the rules ?” Community and situated aspects of oral transmission of game rules among passionate players
2021/09/01 -
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The Intersection of Cultural Context and Research Encounter: Focus on Interviewing in Qualitative Research
2021/08/18 -
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The Use of Analog and Digital Games for Autism Interventions
2021/08/09 -
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Dark Forests and Doomed Adventurers: an Ecocritical Reading of Horror Roleplaying Games
Forêts sombres et aventuriers condamnés : une lecture écocritique des jeux de rôle d’horreur.2021/07/27 -
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Ten Simple Rules for Designing Analogue Science Games
2021/06/10 -
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Unpacking “Boardgames With Apps”: The Hybrid Digital Boardgame Model
2021/05/12 -
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The Informational Ergonomics of Tabletop Games' Rulebooks An Analysis on Informational Hierarchy and Organization
2021/02/01 -
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Design and publishing of board games: Studying the (niche) sector and professional trajectories
2020/09/01 -
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Board Games and Learning: Why Care in the Digital Age?
2020/09/01 -
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Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research
2020/04/16 -
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Token Gestures: Towards a Theory of Immersion in Analog Games
2019/09/16 -
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Manuais de Jogos Enquanto Objetos Educativos
2019/09/01 -
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Guidelines for Didactic Characteristics of Tabletop Games' Manuals and Video Tutorials
2019/09/01 -
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Didactic Guidelines for Tabletop Game Manuals and Video Tutorials
2019/09/01 -
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Developing Science Tabletop Games: ‘Catan’® and Global Warming
2019/09/01 -
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A Pilot Study of the Efficacy of a Cognitive Training Based on Board Games in Children with Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial
2019/08/02 -
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Exploring the African Songo Game and How Gameplay Enhances Multiple Literacies Among Adult Players in Cameroon and The United States
2019/05/01 -
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Escaping with the Family Cooperation and Collaboration in a Single-Use Boardgame
2019/01/26 -
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Games in the Curriculum
2018/09/01 -
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Building the framework of the game : engagement practices during published game sessions
2018/09/01 -
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Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play
2018/04/19 -
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Unhappy Families: Using Tabletop Games as a Technology to Understand Play in Education
2018/02/02 -
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What Can We Learn from Eye Tracking Boardgame Play?
2017/10/15 -
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Finding Time for Tabletop: Board Game Play and Parenting
2016/07/08 -
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A Review of Five African Board games: Is There Any Educational Potential?
2016/06/03 -
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“I Love All the Bits“: The Materiality of Boardgames
2016/05/07 -
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Digitising Boardgames: Issues and Tensions
2015/01/01
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